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The RG35XXSP is similar in size to the Game Boy Advance SP. While slightly wider and thicker, it is still able to fit tightly in an official SP carrying case. It also adds additional buttons - two extra action buttons, X and Y, two extra shoulder buttons, and a menu button for returning to the console's main menu.
From 1994, some boards have an epoxy version, and later a first revision is labeled GSU-1. Both versions are clocked with a 21.47 MHz signal, but an internal clock speed divider halves it to 10.74 MHz on the MARIO CHIP 1. The GSU-1 however runs at the full 21.47 MHz. Both the MARIO CHIP 1 and the GSU-1 can support a maximum ROM size of 8 Mbits ...
The Anbernic RG351 is a Linux-based handheld game console created in China by Anbernic.The console uses a microSD card for storage and is a digital ROM-only console.It is the successor to the RG350, and has emerged as a prominent handheld console for retrogaming alongside the Retroid Pocket 2, with the screen aspect ratio of some models particularly optimized for Game Boy Advance titles.
Real-time communication (RTC) is a category of software protocols and communication hardware media that gives real-time guarantees, ...
Typical crystal RTC accuracy specifications are from ±100 to ±20 parts per million (8.6 to 1.7 seconds per day), but temperature-compensated RTC ICs are available accurate to less than 5 parts per million. [11] [12] In practical terms, this is good enough to perform celestial navigation, the classic task of a chronometer.
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. [1] Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".
The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks.RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features.
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