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World 1-1 is the first level of Super Mario Bros., Nintendo's 1985 platform game for the Nintendo Entertainment System. The level was designed by Shigeru Miyamoto to be a tutorial for new players, orienting them to platform jumping and to the rest of the game. It is one of the most iconic video game levels and has been widely imitated and parodied.
Video game developer Yuji Naka has cited Super Mario Bros. as a large inspiration toward the concept for the immensely successful 1991 Genesis game, Sonic the Hedgehog; according to Naka, the game was conceived when he was speedrunning World 1-1 of Super Mario Bros., and considered a platformer based on moving as fast as possible. [175]
Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, [a] is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings.
Super Mario All-Stars is a compilation of the first four games in the Super Mario series—Super Mario Bros. (1985), Super Mario Bros.: The Lost Levels (1986), Super Mario Bros. 2 (1988), [b] and Super Mario Bros. 3 (1988) [3] —originally released for the 8-bit Nintendo Entertainment System (NES) and the Family Computer Disk System. [4]
The term 'Minus World' has become a term to refer to an area outside of the parameters of the game, with The Escapist identifying the Super Mario Bros. instance as "one of the first and most classic" examples. [16] Glitches in other games have been referred to as a Minus World, including the first The Legend of Zelda. [17]
Gamesville compiled a list of the best video games released every year since 1971 using IMDb ratings. Data is as of Dec. 12, 2023.
The decision to include a free-roaming world map was "a very important element", and gave the team more "freedom" to locate higher-difficulty levels. "In just one world, the world map, you can have all kinds of different experiences. [...we] want to emphasize some of the other elements that are free-form within the world maps," Motokura said. [19]
While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario Bros. 3 and Super Mario World: there is an overworld map, the player is no longer restricted to moving only right in a stage, many stages contain higher and lower areas instead of entire stages all at a single level, and ...