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Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a freeware application that allows users to create stick-figure and sprite animations, and save them in the animated GIF format for use on web pages and the AVI format (in Pivot Animator 3 and later).
The Simpsons Cartoon Studio was released for PC and Mac computers in the middle of 1996. [1] It was developed by Big Top Productions and published by Fox Interactive, [8] and uses an improved version of the interface from Felix the Cat's Cartoon Toolbox that was developed by Big Top Productions. [9]
A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.
Creatures Inc. was established on 8 November 1995, [2] with Tsunekazu Ishihara as CEO, and consisting of former staff from Ape. [8] In 2000, Hirokazu Tanaka, a.k.a. Hip Tanaka, a former Nintendo composer and sound designer, who joined Creatures in 1999, became President of the company as Ishihara went to become the President of The Pokémon Company in 2000, while still holding his CEO position ...
The 1998 webcomic Neglected Mario Characters was the first sprite comic to appear on the internet, [1] though Bob and George was the first sprite comic to gain widespread popularity. Starting its run in 2000, Bob and George utilizes sprites from the Mega Man series of games, with most of the characters being taken directly from the games.
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum. It is largely historical, applicable principally to older hardware, where limited resources (such as CPU speed and memory ) meant only a relatively small number of sprites were supported.