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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article needs additional citations for verification.

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  4. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  5. Descent 3 - Wikipedia

    en.wikipedia.org/wiki/Descent_3

    In addition to the changes in the game's engine, the developers decided to improve the artificial intelligence to give each enemy a distinct behavior. According to Matt Toschlog, president of Outrage Entertainment and lead programmer of Descent 3 , "It's very rewarding for the player to meet a new enemy, get to know him, learn his quirks, and ...

  6. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    Please help to improve this article by introducing more precise citations. ( January 2009 ) ( Learn how and when to remove this message ) In digital signal processing , spatial anti-aliasing is a technique for minimizing the distortion artifacts ( aliasing ) when representing a high-resolution image at a lower resolution.