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  2. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  4. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.

  5. 10 Hard Math Problems That Even the Smartest People in the ...

    www.aol.com/10-hard-math-problems-even-150000090...

    The Kissing Number Problem. A broad category of problems in math are called the Sphere Packing Problems. They range from pure math to practical applications, generally putting math terminology to ...

  6. Brilliant (website) - Wikipedia

    en.wikipedia.org/wiki/Brilliant_(website)

    Originally, Brilliant hosted a variety of individual puzzles and occasionally monthly challenges. At one point, the individual puzzles included their Problem of the Week, a selection of the 15 best puzzles for the week. [1] Currently, all of their content is housed within the problem-solving-based courses.

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    Video games allow students to learn new concepts at their own pace without having a constant overlook from parents and teachers (Chang et al., 2009). The experiences of the players can be tailored based on their preferences and performance. The game is automatically adjusted to present higher-level challenges after solving each problem.