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Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios opened in 2001 as the development unit of Bethesda Softworks, separating from publishing operations.
Bethesda Game Studios [51] PlayStation 2: November 2004 [51] The Elder Scrolls Travels: Shadowkey: N-Gage: November 2004: Vir2L Studios [52] IHRA Professional Drag Racing 2005: Windows: June 17, 2005: Bethesda Game Studios [53] Breeders' Cup World Thoroughbred Championships: PlayStation 2: September 21, 2005: 4J Studios [54] Xbox [54] Call of ...
[82] [83] In September 2023, Bethesda published Starfield for Windows and Xbox Series X/S. Developed by Bethesda Game Studios, the game marked the studio's first wholly original intellectual property in over 25 years. [84] [85] Upon the early access launch, the game reached a peak of 230,000 concurrent players on Steam within two hours.
Todd Andrew Howard (born 1970) is an American video game designer, director, and producer.He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.
The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series. [17] The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs.
ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland.The company was founded in 1999 by Christopher Weaver and Robert A. Altman as the parent company for Weaver's video game publisher Bethesda Softworks.
The list encompasses games produced or released by all current and defunct labels or subsidiaries of Microsoft Gaming since its establishment in 2022, including Activision, Xbox Game Studios, Bethesda Softworks, Blizzard Entertainment, and King.
He has been working for Bethesda Softworks since 2002. [2] He previously worked for Looking Glass Studios and Ion Storm Austin. [ 3 ] His first works at Bethesda include a credit for writing and quest design for Morrowind Bloodmoon , and quest design for The Elder Scrolls IV: Oblivion , for which he wrote the Dark Brotherhood quest line.