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A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games.
The following year, Chaosium produced two supplemental products for use with the 5th edition under the subtitle "Diabolical Dossiers of Doom": a package of various blank certificates called Dire Documents; and Investigator Sheets, a set of character sheets for the three standard eras used in the game: the 1890s, 1920s, and 1990s. [2]
SPECIAL is an acronym statistics system developed specifically for the Fallout series, representing the seven attributes used to define Fallout characters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game.
An updated Player Character Record Sheets pack for AD&D (serialized as REF2), with a new cover by Keith Parkinson, was released in 1986 as a 64-page booklet. [2]: 112 REF2 Advanced Dungeons & Dragons Player Character Record Sheets is a booklet containing 16 character sheets, with sufficient spaces included to record information for AD&D characters.
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Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Fallout is a role-playing video game.The player begins by selecting one of three characters, or one with player-customized attributes. [2] The protagonist, known as the Vault Dweller, [b] has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. [6]
Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]