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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  3. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  4. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The number of instructions per second is an approximate indicator of the likely performance of the processor. The number of instructions executed per clock is not a constant for a given processor; it depends on how the particular software being run interacts with the processor, and indeed the entire machine, particularly the memory hierarchy.

  5. Central processing unit - Wikipedia

    en.wikipedia.org/wiki/Central_processing_unit

    The frequency of the clock pulses determines the rate at which a CPU executes instructions and, consequently, the faster the clock, the more instructions the CPU will execute each second. To ensure proper operation of the CPU, the clock period is longer than the maximum time needed for all signals to propagate (move) through the CPU.

  6. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  7. Time Stamp Counter - Wikipedia

    en.wikipedia.org/wiki/Time_Stamp_Counter

    The Time Stamp Counter was once a high-resolution, low-overhead way for a program to get CPU timing information. With the advent of multi-core/hyper-threaded CPUs, systems with multiple CPUs, and hibernating operating systems, the TSC cannot be relied upon to provide accurate results — unless great care is taken to correct the possible flaws: rate of tick and whether all cores (processors ...

  8. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    The speed of a given CPU depends on many factors, such as the type of instructions being executed, the execution order and the presence of branch instructions (problematic in CPU pipelines). CPU instruction rates are different from clock frequencies, usually reported in Hz, as each instruction may require several clock cycles to complete or the ...

  9. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    In early processors, the TSC was a cycle counter, incrementing by 1 for each clock cycle (which could cause its rate to vary on processors that could change clock speed at runtime) – in later processors, it increments at a fixed rate that doesn't necessarily match the CPU clock speed. [n] Usually 3 [o] Intel Pentium, AMD K5, Cyrix 6x86MX ...