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It is illegal to make a move that places or leaves one's king in check. The possible ways to get out of check are: Move the king to a square where it is not in check. Capture the checking piece. Interpose a piece between the king and the opponent's threatening piece (block the check). [17] [18] [19]
The queen has good winning chances if the king and rook are near one edge and the minor piece is near the opposite edge. In the case of the knight, the queen can trap it on the edge; then the king assists in winning it. Against the bishop, the queen makes moves eventually forcing the bishop onto a square where it can be won. [56]
In chess, the exchange is the material difference of a rook for a minor piece (i.e. a bishop or knight). Having a rook for a minor piece is generally advantageous, since the rook is usually more valuable. A player who has a rook for a minor piece is said to be up the exchange, and the other player is down the exchange.
The empress is one of the most simply described fairy chess pieces and as such has a long history and has gone by many names. It was first used in Turkish Great Chess, a large medieval variant of chess, where it was called the war machine (dabbabah; not to be confused with the piece more commonly referred to as the dabbaba today, which is the (2,0) leaper).
Love is not emotional bash; it is not empty sentimentalism. It is the active outpouring of one’s whole being into the being of another." —Martin Luther King Jr., 1957
Adding piece values is thus a first approximation, because piece cooperation must also be considered (e.g. opposite-coloured bishops cooperate very well) alongside each piece’s mobility (e.g. a short-range piece far away from the action on a large board is almost worthless). [1] The evaluation of the pieces depends on many parameters.
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-files, each located between a rook and a bishop ...
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