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Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...
GeoSafari is a product line of technological educational toys, including the GeoSafari electronic teaching aid, GeoSafari Globe, and the Phonics Lab, owned by Educational Insights, Inc. [1] GeoSafari is an electronic self-teaching device created by brothers Burton and Stanley Cutler, who founded Educational Insights, Inc. in 1962. [ 2 ]
Educo discovered and licensed the invention from Australian educator George Valentine, a school principal who originally developed the toy for special needs children. [7] [8] [9] Anatex marketed bead mazes to pediatricians and teachers for use in doctors' offices and classrooms, and promoted them through the American Academy of Pediatrics. [5] [6]
An educational toy is a toy designed to teach people, typically children, about a certain subject or help them learn a skill as they play. The main article for this category is Educational toys . See also: Category:Educational games
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
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