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  2. Investigations in Numbers, Data, and Space - Wikipedia

    en.wikipedia.org/wiki/Investigations_in_Numbers...

    Investigations was developed between 1990 and 1998. It was just one of a number of reform mathematics curricula initially funded by a National Science Foundation grant. The goals of the project raised opposition to the curriculum from critics (both parents and mathematics teachers) who objected to the emphasis on conceptual learning instead of instruction in more recognized specific methods ...

  3. HAL/S - Wikipedia

    en.wikipedia.org/wiki/HAL/S

    The three key principles in designing the language were reliability, efficiency, and machine-independence.The language is designed to allow aerospace-related tasks (such as vector/matrix arithmetic) to be accomplished in a way that is easily understandable by people who have spaceflight knowledge, but may not necessarily have proficiency with computer programming.

  4. The three Rs - Wikipedia

    en.wikipedia.org/wiki/The_three_Rs

    The three Rs [1] are three basic skills taught in schools: reading, writing and arithmetic", Reading, wRiting, and ARithmetic [2] or Reckoning. The phrase appears to have been coined at the beginning of the 19th century.

  5. Mathspace - Wikipedia

    en.wikipedia.org/wiki/Mathspace

    Mathspace is an online mathematics program designed for students in primary/elementary, secondary, and higher education. It is designed for students aged between 7 and 18, and is used by schools in Australia, New Zealand, the United States, Canada, the United Kingdom, Hong Kong and India.

  6. Multilinear subspace learning - Wikipedia

    en.wikipedia.org/wiki/Multilinear_subspace_learning

    A video or an image sequence represented as a third-order tensor of column x row x time for multilinear subspace learning. Multilinear subspace learning is an approach for disentangling the causal factor of data formation and performing dimensionality reduction.

  7. Spaced repetition - Wikipedia

    en.wikipedia.org/wiki/Spaced_repetition

    After answering, the user manually reveals the answer and then tells the program (subjectively) how difficult answering was. The program schedules pairs based on spaced repetition algorithms. Without a computer program, the user has to schedule physical flashcards; this is time-intensive and limits users to simple algorithms like the Leitner ...