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Following the Galwan Valley clash on 15 June 2020, there were calls across India to boycott Chinese goods. [ 63 ] [ 437 ] The Indian Railways cancelled a contract with a Chinese firm, while the Department of Telecommunication notified BSNL not to use any Chinese made product in upgradations. [ 66 ]
15 – Galwan valley clash. [27] Both China and India admit casualties. [3] 15 – Major-general level officers meet at Patrol Point (PP) 14 near Galwan, [28] more major-general level talks on the 16, 17, and 18th. [29] 17 – Indian Prime Minister Modi addresses the nation regarding the Galwan skirmish. [30] 17 – Chinese Foreign Minister ...
The Galwan Valley clash in June that same year, in particular, engendered the most serious border crisis since 1967, marking the first combat fatalities since 1975, with 20 dead on the Indian side and an unknown number of dead on the Chinese side. [14]
According to a 2020 report by an Indian police officer, India lost access to 26 of 65 patrolling points (PP 5–17 in Depsang Plains & Depsang Bulge including Samar Lungpa & Galwan, 24-32 in Changchenmo basin, 37 in Skakjung pasture, 51 & 52 in Demchok & Chardhing Nala, 62 in Chumar) in Ladakh due to being restricted by China. [60]
In 1962, a forward post set up by India in the upper reaches of the Galwan Valley caused an "apogee of tension" between the two countries. China attacked and eliminated the post in the 1962 war, reaching its 1960 claim line. In 2020, China attempted to advance further in the Galwan Valley, [2] [3] [4] leading to a bloody clash on 16 June 2020.
The Kugrang Valley extends further northwest than the Changlung Valley, interacting with the Galwan river basin to the north. The Jianan Pass lies on the watershed between Kugrang and Galwan basins. It is a relatively low pass, at an elevation of 5350 metres, and the ascent on both the sides is gradual.
Media in category "Battle Royale images" The following 6 files are in this category, out of 6 total. B. ... This page was last edited on 24 June 2020, at 20:55 (UTC).
Clash Royale is a real-time strategy video game developed and published by Supercell. [1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. [2] [3] [4] The game was released globally on March 2, 2016. [5] [6] Clash Royale reached $1 billion in revenue in less than a year on the market. [7]