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  2. Alpha to coverage - Wikipedia

    en.wikipedia.org/wiki/Alpha_to_coverage

    Alpha to coverage [1] [2] [3] is a multisampling computer graphics technique, that replaces alpha blending with a coverage mask. This achieves order-independent transparency for when anti-aliasing or semi-transparent textures are used. This particular technique is useful for situations where dense foliage or grass must be rendered in a video ...

  3. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    In image processing, a kernel, convolution matrix, or mask is a small matrix used for blurring, sharpening, embossing, edge detection, and more. This is accomplished by doing a convolution between the kernel and an image. Or more simply, when each pixel in the output image is a function of the nearby pixels (including itself) in the input image ...

  4. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    The newest xBR versions are multi-pass and can preserve small details better. There is also a version of xBR combined with Reverse-AA shader called xBR-Hybrid. [16] xBR+3D is a version with a 3D mask that only filters 2D elements. xBRZ by Zenju is a modified version of xBR. It is implemented from scratch as a CPU-based filter in C++. [17]

  5. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  6. Cryptomatte - Wikipedia

    en.wikipedia.org/wiki/Cryptomatte

    The program itself creates an ID matte of a scene that can be used to create for example image masks for single or multiple objects in the scene. The ID matte has a very distinctive look and itself is sometimes referred to as cryptomatte. These cryptomatte images are in general very colourful assigning each object or material a different random ...

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  8. Shadow mask - Wikipedia

    en.wikipedia.org/wiki/Shadow_mask

    The shadow mask is one of the two technologies used in the manufacture of cathode-ray tube (CRT) televisions and computer monitors which produce clear, focused color images. The other approach is the aperture grille , better known by its trade name, Trinitron .

  9. Character mask - Wikipedia

    en.wikipedia.org/wiki/Character_mask

    In Marxist philosophy, a character mask (German: Charaktermaske) is a prescribed social role which conceals the contradictions of a social relation or order.