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  2. WorldBox - Wikipedia

    en.wikipedia.org/wiki/WorldBox

    Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.

  3. List of god games - Wikipedia

    en.wikipedia.org/wiki/List_of_god_games

    See Lists of video games for related lists.. This is a comprehensive index of god games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.

  4. God game - Wikipedia

    en.wikipedia.org/wiki/God_game

    A god game is an artificial life game [1] that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in Spore), and places them in charge of a game setting containing autonomous characters to guard and influence.

  5. The Universim - Wikipedia

    en.wikipedia.org/wiki/The_Universim

    The Universim is a 2024 indie simulation god game developed and published by Crytivo for Microsoft Windows, MacOS, and Linux. Designed by Alexander Koshelkov, it has the player take the role of God to guide the development of civilization throughout the ages. Development was funded by a Kickstarter crowdfunding campaign in April 2014.

  6. Peter Molyneux - Wikipedia

    en.wikipedia.org/wiki/Peter_Molyneux

    Peter Douglas Molyneux OBE (/ ˈ m ɒ l ɪ nj uː /; born 5 May 1959) [2] [3] is an English video game designer and programmer.He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus.

  7. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    GameDeveloper.com notes how "a sandbox means that the whole game becomes more of a simulation where AI plays an important role." [33] This means that "believable and self-motivated characters have become key to sandbox play, because they produce a rich space for interactivity and greatly help establish the open-world aesthetic."

  8. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).

  9. Godus - Wikipedia

    en.wikipedia.org/wiki/Godus

    Godus is a god video game developed by 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal on 20 December 2012. Godus was designed by Peter Molyneux , who described it as the spiritual successor to his earlier creation, Populous .