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  2. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  3. Three-act structure - Wikipedia

    en.wikipedia.org/wiki/Three-act_structure

    The third act features the resolution of the story and its subplots. The climax is the scene or sequence in which the main tensions of the story are brought to their most intense point and the dramatic question answered, leaving the protagonist and other characters with a new sense of who they really are.

  4. The Rod of Seven Parts - Wikipedia

    en.wikipedia.org/wiki/The_Rod_of_Seven_Parts

    [5] [6] The artifact was updated for AD&D 2nd [7] [8] and 3rd editions [9] The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. [3] It was the centerpiece of a story concerning a long-ago "great war" between characters known as Wind Dukes of Aaqa and the Queen of Chaos. At the time the ...

  5. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    the azimuthal angle φ, which is the angle of rotation of the radial line around the polar axis. [b] (See graphic regarding the "physics convention".) Once the radius is fixed, the three coordinates (r, θ, φ), known as a 3-tuple, provide a coordinate system on a sphere, typically called the spherical polar coordinates.

  6. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Third-angle projection is most commonly used in America, [6] Japan (in JIS B 0001:2010); [7] and is preferred in Australia, as laid down in AS 1100.101—1992 6.3.3. [ 8 ] In the UK, BS8888 9.7.2.1 allows for three different conventions for arranging views: Labelled Views, Third Angle Projection, and First Angle Projection.

  7. Second person - Wikipedia

    en.wikipedia.org/wiki/Second_person

    Second person can refer to the following: A grammatical person (you, your and yours in the English language) Second-person narrative, a perspective in storytelling;

  8. Quest 3 - Wikipedia

    en.wikipedia.org/wiki/Quest_3

    Quest 3 or Quest III may refer to: Deltora Quest 3, a series of children's fantasy books; Dragon Quest III, a 1988 role-playing video game; King's Quest III, third installment in the King's Quest series of graphic adventure games; Meta Quest 3, a virtual reality headset developed by Reality Labs; Police Quest III: The Kindred, a 1991 police ...

  9. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both. Work was started on then future OpenGL ES 3.0 version, [8] for the newer Direct3D 11 backend. [14] The capability to use ANGLE in a Windows Store app was added in 2014. [11]