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The safety rating system in iRacing is a no-blame system for determining how "safe" a player is on the track by assigning "incident points" for events such as going off the track, losing control of the car, and contact with an object (usually a barrier or wall) or another car.
The device is programmed with an address to write to (this address is generally a control register in an interrupt controller), and a 16-bit data word to identify it. The interrupt number is added to the data word to identify the interrupt. [1] Some platforms such as Windows do not use all 32 interrupts but only use up to 16 interrupts. [7]
Configuration change control is a set of processes and approval stages required to change a configuration item's attributes and to re-baseline them. Configuration status accounting is the ability to record and report on the configuration baselines associated with each configuration item at any moment of time.
The current main developers of TORCS are Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include network multiplayer mode, improved physics engine, enhanced car interior detail, and replays.
Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Sim racing is the collective term for racing games that attempt to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.
Several racing series have implemented push-to-pass systems, including the former Champ Car series, the A1GP series (who refer to their system as PowerBoost), [1] Audi Sport TT Cup (since 2015), DTM (since 2019), Indy Lights (since 2015), IndyCar Series (who refer to the system as an overtake button), Super Formula (since 2021), and Formula Regional EU (since 2022).
eNASCAR was launched in 2018, by the parent company, NASCAR, to act as the Esports arm of the auto-racing body. The organization primarily uses the iRacing game via a PC platform for organizing its competitions, but has previously used other systems, such as those created by Xbox and PlayStation, and other games.