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  2. Hypergamy - Wikipedia

    en.wikipedia.org/wiki/Hypergamy

    Hypergamy (colloquially referred to as "dating up" or "marrying up" [1]) is a term used in social science for the act or practice of a person dating or marrying a spouse of higher social status or sexual capital than themselves. The antonym "hypogamy" [a] refers to the inverse: marrying a person of lower social class or status (colloquially ...

  3. What Is 'Marriage Language,' And Can It Actually Be ... - AOL

    www.aol.com/lifestyle/marriage-language-actually...

    After spending lots of time with a partner, you start developing 'marriage language,' or a special dialect. Here's what that says about your 'ship, per experts.

  4. Social trap - Wikipedia

    en.wikipedia.org/wiki/Social_trap

    Social traps represent a behavior or action which prioritizes individual gains at the expense of collective gains. Social fence refers to a short-term avoidance behavior by individuals that leads to a long-term loss to the entire group. [1] The missing hero trap is a perfect representation of a social fence.

  5. What Is "Marriage Language"? You're Probably Speaking It ...

    www.aol.com/lifestyle/marriage-language-youre...

    Marriage language, or secret words for certain things that develop between long-term couples, can go way beyond cutesy nicknames. We asked experts why we do it.

  6. What is the ‘marriage language’ TikTok trend that couples ...

    www.aol.com/marriage-language-tiktok-trend...

    The hashtag #MarriageLanguage has more than 72.3 billion views — and counting.

  7. The Marriage (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Marriage_(video_game)

    The Marriage is an experimental art game created by Rod Humble and released for Microsoft Windows in March 2007. Humble set out to explore the forms of artistic expression unique to video games, leading him to express his feelings associated with marriage by relying primarily on game mechanics rather than on traditional storytelling, audio, or video elements.

  8. Social Media Language Learning - Wikipedia

    en.wikipedia.org/wiki/Social_Media_Language_Learning

    Social media language learning is a method of language acquisition that uses socially constructed Web 2.0 platforms such as wikis, blogs, and social networks to facilitate learning of the target language. Social media is used by language educators and individual learners that wish to communicate in the target language in a natural environment ...

  9. Language game - Wikipedia

    en.wikipedia.org/wiki/Language_game

    Language Games - Part 2 A follow-up summary with additional descriptions and bibliography. Nevbosh — a language game used by J. R. R. Tolkien, the inventor of Quenya and Sindarin Elvish, as a child. English-language post on Jeringonza — a language game equivalent of Pig Latin used in some Romance Languages.