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  2. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  4. List of Book of the Dead spells - Wikipedia

    en.wikipedia.org/.../List_of_Book_of_the_Dead_spells

    Spell for not restraining a person's soul in the realm of the dead. [57] 92. Spell for opening the tomb to a shade so that he may go out into the day and have power in his legs. [58] 93. Spell for not letting a person be ferried over to the East in the realm of the dead. [59] 94. Spell for requesting a water-pot and a palette. [59] 95.

  5. Telengard - Wikipedia

    en.wikipedia.org/wiki/Telengard

    In Telengard, the player travels alone through a dungeon fraught with monsters, traps, and treasures in a manner similar to the original Dungeons & Dragons. [1] The game has 50 levels with two million rooms, 20 monster types, and 36 spells. [a] It has no missions or quests, and its only objective is to survive and improve the player character. [3]

  6. Magic in Middle-earth - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Middle-earth

    Middle-earth is described both as being quite natural, with the ordinary features of Earth's rivers, mountains and plains, trees and plants under the sky, and supernatural, with magical powers shared by many of its races of beings from Wizards to Dwarves, and a variety of magical artefacts from rings to impenetrable walls.

  7. Magic in fiction - Wikipedia

    en.wikipedia.org/wiki/Magic_in_fiction

    [1]: 616 Fantasy writers use a variety of techniques to limit the magic in their stories, [5] such as limiting the number of spells a character has or may cast before needing rest, [5] restricting a character's magic to the use of a specific object, [5] limiting magic to the use of certain rare materials, [6] or restricting the magic a ...

  8. 30 Maps To Expand Your Knowledge Of The World With ... - AOL

    www.aol.com/80-maps-probably-didn-t-063035786.html

    Image credits: Ibis_Wolfie In the 1930s, Otto G. Lindberg and Ernest Alpers from General Drafting Co. were making a road map of New York state. They decided to make up a fictitious hamlet called ...

  9. Where in the World Is Carmen Sandiego? Treasures of Knowledge

    en.wikipedia.org/wiki/Where_in_the_World_is...

    The idea of the game was to reinforce knowledge of worldwide history, geography, religions, art, architecture and culture of 50 different countries to users in an entertaining and absorbing way. A translator feature was also included to incorporate teachings of foreign languages.