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  2. Klipper (firmware) - Wikipedia

    en.wikipedia.org/wiki/Klipper_(firmware)

    Klipper is an open source firmware for 3D printers that distributes the workload between a general-purpose computer (such as a Raspberry Pi [1]) and one or more underlying microcontrollers on the 3D printer. [2] [3] The separation claims to allow for more advanced control compared to traditional firmware that runs solely on the printer's ...

  3. List of large sensor interchangeable-lens video cameras

    en.wikipedia.org/wiki/List_of_large_sensor...

    Camera Sensor size Crop factor [1] Lens Mount [2] Recording media [3] Codec Maximum video resolution ISO range Dynamic range (at native/peak ISO) Shutter type Anamorphic shooting Internal filters Frame rate(s −1) Arri: Alexa [4] Alexa Plus 23.76 x 13.37 mm 1.52 Arri PL: SxS card, T-link recorder (optional XR module upgrade) [5]

  4. Thomson Viper FilmStream Camera - Wikipedia

    en.wikipedia.org/.../Thomson_Viper_FilmStream_Camera

    The Thomson Viper FilmStream Camera is a digital movie camera produced by Thomson Multimedia (now Vantiva). Introduced in the early 2000s [ 1 ] as makers of feature films were turning to digital cinematography , the Viper influenced subsequent HD , UHD, and HDR cameras.

  5. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    An algorithm generating a mesh is typically controlled by the above three and other parameters. Some types of computer analysis of a constructed design require an adaptive mesh refinement, which is a mesh made finer (using stronger parameters) in regions where the analysis needs more detail. [1] [2]

  6. Adaptive mesh refinement - Wikipedia

    en.wikipedia.org/wiki/Adaptive_mesh_refinement

    Adaptive mesh refinement (AMR) changes the spacing of grid points, to change how accurately the solution is known in that region. In the shallow water example, the grid might in general be spaced every few feet—but it could be adaptively refined to have grid points every few inches in places where there are large waves.

  7. PlayStation Eye - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Eye

    First revealed on June 2, 2009, PlayStation Move is a motion control system for the PlayStation 3 based on video tracking and inertial sensors. [19] Based on a wand controller, PlayStation Move uses the PlayStation Eye to track the wand's position in three dimensions through a special illuminated orb at the end.

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