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  2. Euro Truck Simulator - Wikipedia

    en.wikipedia.org/wiki/Euro_Truck_Simulator

    Euro Truck Simulator (known as Big Rig Europe in North America) is a 2008 truck simulation game developed and published by SCS Software.The game is set in a scaled-down rendition of Europe, from the United Kingdom and Portugal to Poland and the Czech Republic, where players drive a variety of semi-trucks and trailers across the continent, visiting the continent's major cities, picking up and ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it always supports latest C#. Previously known as Paradox and ...

  4. Euro Truck Simulator 2 - Wikipedia

    en.wikipedia.org/wiki/Euro_Truck_Simulator_2

    The game is a direct sequel to the 2008 game Euro Truck Simulator and it is the fourth video game in the Truck Simulator series. The game is non-linear and, like its predecessor, is set in Europe. Featuring articulated trucks across a condensed depiction of the continent, players drive their truck (or a quick job truck, if they don’t have ...

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  6. Bitsquid - Wikipedia

    en.wikipedia.org/wiki/Bitsquid

    The game engine was built to be flexible and scalable, with support for visual scripting, Lua, and C++ for advanced users. [4] The use of Lua allowed Bitsquid to be smaller and lighter than other game engines thanks to its lean code base. [1] [5] In April 2010, Bitsquid and Fatshark released a demo highlighting the Bitsquid engine's capabilities.

  7. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Cocos2D - 2D physics engine. Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis. FaceFX - realistic facial animation engine created by OC3 Entertainment. Havok - 3D physics engine.

  8. Category:Video games by game engine - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by...

    Lists of video games by game engine (2 P) 0–9. 3D GameStudio games (8 P) A. Adventure Game Studio games (1 C, 47 P) B. ... Games built with Playground SDK (15 P)

  9. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.