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In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".
String functions are used in computer programming languages to manipulate a string or query information about a string (some do both).. Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.
A string is a prefix [1] of a string if there exists a string such that =. A proper prefix of a string is not equal to the string itself; [2] some sources [3] in addition restrict a proper prefix to be non-empty. A prefix can be seen as a special case of a substring.
String concatenation is an associative, but non-commutative operation. The empty string ε serves as the identity element; for any string s, εs = sε = s. Therefore, the set Σ * and the concatenation operation form a monoid, the free monoid generated by Σ.
The distinct values are stored in a string intern pool. The single copy of each string is called its intern and is typically looked up by a method of the string class, for example String.intern() [2] in Java. All compile-time constant strings in Java are automatically interned using this method. [3]
In software engineering, a plain old Java object (POJO) is an ordinary Java object, not bound by any special restriction. The term was coined by Martin Fowler , Rebecca Parsons and Josh MacKenzie in September 2000: [ 1 ]
The blank final, which was introduced in Java 1.1, is a final variable whose declaration lacks an initializer. [9] [10] Previous to Java 1.1, a final variable was required to have an initializer. A blank final, by definition of "final", can only be assigned once. i.e. it must be unassigned when an assignment occurs.
Packages are a part of a class name and they are used to group and/or distinguish named entities from other ones. Another purpose of packages is to govern code access together with access modifiers. For example, java.io.InputStream is a fully qualified class name for the class InputStream which is located in the package java.io.