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Sub-Terrania is a 1994 multidirectional shooter developed by Danish studio Zyrinx and published by Sega for the Mega Drive/Genesis.The game takes place in the future, where a deep-space mining colony has been invaded by an unknown alien race.
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
Cosmic voids (also known as dark space) are vast spaces between filaments (the largest-scale structures in the universe), which contain very few or no galaxies. In spite of their size, most galaxies are not located in voids.
RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project [3] in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018.
Space Pirates and Zombies: 2011: Windows: A shooter game set in space, containing role-playing and strategy elements. The titular zombies emerge late in the game and operate in a similar manner to the Borg of Star Trek, by assimilating space ships and crew into an undead horde. [94] State of Decay: 2013: Windows, Xbox Live Arcade
A projection of the South Pole Wall in celestial coordinates. The South Pole Wall (SPW or The South Pole Wall) is a massive cosmic structure formed by a giant wall of galaxies (a galaxy filament) that extends across at least 1.37 billion light-years of space, the nearest light (and consequently part) [a] of which is aged about half a billion light-years.
The player is given a survival guide book, with notes about discovered wildlife on the island, and a basic to-do list to help guide players. The guidebook also allows players to place blueprints for the various structures (such as bonfires, walls, tree-houses and traps) in the game. Simply select a blueprint, then place it in the open-world.