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The TurboDuo (later rebranded as simply the Duo) is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. It combines the capabilities of the TurboGrafx-16 and its CD-ROM drive add-on, the TurboGrafx-CD, into a single, redesigned unit.
The iTunes description for Crickler 2 states that this take on the crossword puzzle genre is an "adaptive" experience, that automatically adjusts itself to your own skill level and knowledge.
This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies.
The latest badge promoting the Intel Core branding. The following is a list of Intel Core processors.This includes Intel's original Core (Solo/Duo) mobile series based on the Enhanced Pentium M microarchitecture, as well as its Core 2- (Solo/Duo/Quad/Extreme), Core i3-, Core i5-, Core i7-, Core i9-, Core M- (m3/m5/m7/m9), Core 3-, Core 5-, and Core 7- Core 9-, branded processors.
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
This upgrade was released in two models: the Arcade Card Duo, designed for PC Engine consoles already equipped with the Super CD-ROM² System, and the Arcade Card Pro, a model for the original CD-ROM² System that combines the functionalities of the Super System Card and Arcade Card Duo into one. The first games for this add-on were ports of ...
The Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with fourth generation consoles, including the 16-bit Genesis, the 16-bit Super NES, and the 32-bit 3DO Interactive Multiplayer.
Ken Uston's Guide to Buying and Beating the Home Video Games was published in May 1982. The book, published by Signet in New York, was a brief strategy guide for many console games in existence at the time. The book was divided into chapters by console type or manufacturer, and each chapter had an article on each game title available for that ...