Search results
Results From The WOW.Com Content Network
Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement. Also, like other time-varying signals, jitter can be expressed in terms of spectral density.
When UI is used as a measurement unit of a time interval, the resulting measure of such time interval is dimensionless. It expresses the time interval in terms of UI. Very often, but not always, the UI coincides with the bit time, i.e. with the time interval taken to transmit one bit (binary information digit).
This of course means that the clock skew between two points varies from cycle to cycle, which is a complexity that is rarely mentioned. Many other authors use the term clock skew only for the spatial variation of clock times, and use the term clock jitter to represent the rest of the total clock timing uncertainty. This of course means that the ...
Each time the peak-to-peak distance between the largest and smallest TIE in that window is noted. This distance varies as the window moves, being maximal for some window position. This maximal distance is known as MTIE for the given observation interval.
PPS signals are used for precise timekeeping and time measurement. One increasingly common use is in computer timekeeping, including NTP.Because GPS is considered a stratum-0 source, a common use for the PPS signal is to connect it to a PC using a low-latency, low-jitter wire connection and allow a program to synchronize to it.
The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay , which depends on the load on the responding node.
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
A prescaler is an electronic counting circuit used to reduce a high frequency electrical signal to a lower frequency by integer division.The prescaler takes the basic timer clock frequency (which may be the CPU clock frequency or may be some higher or lower frequency) and divides it by some value before feeding it to the timer, according to how the prescaler register(s) are configured.