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A constructivist, student-centered approach to classroom management is based on the assignment of tasks in response to student disruption that are "(1) easy for the student to perform, (2) developmentally enriching, (3) progressive, so a teacher can up the ante if needed, (4) based on students' interests, (5) designed to allow the teacher to ...
Once the two students discuss the question, the other student ask a question and they alternate accordingly. During this time, the teacher goes from group to group giving feedback and answering questions. This system is also called a student dyad. A short written exercise that is often used is the "one-minute paper". This is a good way to ...
Summary: The student summarizes the topic, bringing his or her own understanding of the process. This may include written notes, spider diagrams, flow diagrams, labeled diagrams, mnemonics, or even voice recordings. Test: The student answers the questions drafted earlier, avoiding adding any questions that might distract or change the subject.
The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...
YouTube is frequently used as a classroom tool. [47] Students can watch videos, comment, and discuss content. Students and teachers can also create videos. A 2011 study reported that YouTube increased participation, personalization (customization), and productivity. Students' digital skills improved and peer learning and problem-solving ...
Such activities help students build resilience and navigate uncertain or complex situations, equipping them to handle dynamic challenges in academic, professional, and everyday contexts. [11] Gamified tasks also encourage students to actively engage with course material, fostering a sense of exploration and agency in their learning journey. [11]
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Students who used this technology in the classroom tend to also have better study habits as well as better motivation to complete classwork [23] High School and College education departments have started relying on forms of play to better understand class material.