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The term is related (and may be analogous) to depth buffer, Z-buffer, Z-buffering, and Z-depth. [1] The "Z" in these latter terms relates to a convention that the central axis of view of a camera is in the direction of the camera's Z axis, and not to the absolute Z axis of a scene.
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For positive y- and z-axis, we have to face two different conventions: In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference (World frame), the vehicle's (body's) positive y- or pitch axis always points to its left, and the positive z- or yaw axis always points up. World frame's origin is ...
Lightburn may refer to: Lightburn, Glasgow; Lightburn, an area of Halfway, South Lanarkshire, Scotland; Lightburn, West Virginia; Lightburn & Co, Australian manufacturer of concrete mixers, washing machines and the Zeta automobile; Murray Lightburn, Canadian singer/songwriter
A 2.5D machine, also called a two-and-a-half-axis mill, possesses the capability to translate in all three axes but can perform the cutting operation only in two of the three axes at a time due to hardware or software limitations, or a machine that has a solenoid instead of a true, linear Z axis. A typical example involves an XY table that ...
While IEEE 488.2 provided a device-independent syntax, there was still no standard for instrument-specific commands. Commands to control the same class of instrument, e.g., multimeters, would vary between manufacturers and even models. The United States Air Force, [9] and later Hewlett-Packard
Z-fighting which cannot be entirely eliminated in this manner is often resolved by the use of a stencil buffer, or by applying a post-transformation screen space z-buffer offset to one polygon which does not affect the projected shape on screen but does affect the z-buffer value to eliminate the overlap during pixel interpolation and comparison ...