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An attribute showing how much damage a character can sustain before being incapacitated. Getting hurt lowers this meter and if it reaches zero that character can no longer continue. Depending on the game this can mean many different things (i.e. death, serious injury, knockout, or exhaustion). heat map
If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes. Type 1 games can have from 4 to 10 colors, four are for the background plane palette and there are two more hardware sprite plane palettes, with three colors plus transparent each.
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games , this typically takes the form of hit points ( HP ), a numerical attribute representing the health of a character or object.
Damage control is the limiting of damage resulting from an action when damage cannot be avoided. Damage control may also refer to: Music
In addition to the '2' value after 48 to specify a Red-Green-Blue format (and the '5' above for a 0-255 indexed color), there are alternatives of '0' for implementation-defined and '1' for transparent - neither of which have any further parameters; '3' specifies colors using a Cyan-Magenta-Yellow scheme, and '4' for a Cyan-Magenta-Yellow-Black ...
To use a colour in a template or table you can use the hex triplet (e.g. #CD7F32 is bronze) or HTML color name (e.g. red).. Editors are encouraged to make use of tools, such as Color Brewer 2 to create Brewer palettes, listed at MOS:COLOR for color scheme selection used in graphical charts, maps, tables, and webpages with accessibility in mind for color-blind and visually impaired users.
Select all in focused control or window Ctrl+A: ⌘ Cmd+A: Ctrl+A: Ctrl+x, then h: ggVG, unlikely ever needed as most commands take an optional range parameter. % means "all in focused windows" here so e.g. to copy all the text, use:%y: Ctrl+A: Cycle through installed keyboard languages / input methods
Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...