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This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Messiah:studio includes messiah:render, a hybrid scanline/raytracing render engine. Messiah also allows for the output of .rib files for use with RenderMan and offers network rendering via the ButterflyNetRender (BNR). Features of messiah render include: Nodal-based shader editor system for applying shaders and texture maps to models.
Brazil R/S is a rendering engine for 3ds Max, Rhino and VIZ. Bryce (DAZ Productions) is most famous for landscapes and creating 'painterly' renderings, as well as its unique user interface. Daz3d has stopped its development and it is not compatible with MAC OS 10.7x or higher.
Minecraft developer Markus Persson was critical of the demos, arguing that Euclideon portrays the software as "revolutionary" while it may suffer the same limitations as existing voxel renderers. [ 8 ] [ 9 ] [ 10 ] John Carmack said the technology has "no chance of a game on current gen systems, but maybe several years from now."
CPU rendering GPU rendering OpenCL NVIDIA CUDA, OptiX AMD HIP SYCL, Intel DPC++ Apple Metal Texture streaming (out-of-core) V-Ray Yes V-Ray GPU (former V-Ray RT) No No No Yes [45] RenderMan Yes No 24 and later [46] No No No ? Arnold Yes No Yes No No No Yes Redshift: No No Yes Redshift for AMD (alpha version) No Yes ? Modo mPath Yes No Yes No No ...
LightWave is a software package used for rendering 3D images, both animated and static. It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes. The 3D modeling component supports both polygon modeling and subdivision surfaces.
A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Microkernel pure-OpenCL "Path" render engine, supporting any number of GPUs and OpenCL-enabled CPUs concurrently. Interactive viewport rendering, including real-time material and object manipulation. Material node support. Light groups, allowing the user to change the intensity and color of lamps during the rendering process. [10]