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  2. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey. [45] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time. [46]

  3. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    The first compilations were the European EverQuest Deluxe Edition and North American EverQuest Trilogy, which included the base game, The Ruins of Kunark, and The Scars of Velious. [51] Subsequent packages would be released almost yearly until the Anniversary Edition in April 2007, which included the base game and the first 13 expansions.

  4. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    Casters are magic-users and sorcerers which wear light armor but command powerful spells. Those among them include the Wizard, a specialized damage-dealing class which uses the power of fire, ice, and pure magic energy for devastating effect as well as teleportation abilities; the Magician, a summoner who is able to call upon elemental servants ...

  5. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.

  6. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    Players can make items such as spells, potions, armor and many other items. The player chooses their character's race and type, which affects their abilities. Characters collect experience to advance in level. EverQuest II enables social interaction with other players through grouping and the creation of guilds. Like players, guilds can gain ...

  7. Mystic Towers - Wikipedia

    en.wikipedia.org/wiki/Mystic_Towers

    The other five spells (Reveal, Heal, Teleport, Levitate, and Bomb) are utility spells. The Reveal spell lights up dark rooms, and reveals hidden doors, treasure, and poison tiles. The Heal Spell restores Baldric's health and cures poison. Teleport can only be used on a teleport pad, which transports him to the floor indicated by the number on ...

  8. Asheron's Call - Wikipedia

    en.wikipedia.org/wiki/Asheron's_Call

    Asheron's Call launched nine months after EverQuest [17] on November 2, 1999. [18] In the United States, it sold 57,143 copies and earned revenues of $2.64 million by early 2000. [19] Asheron's Call had 80,000 players by the end of its first year. [18]

  9. Magica De Spell - Wikipedia

    en.wikipedia.org/wiki/Magica_de_Spell

    Magica De Spell (magica being Italian for 'magical') is a cartoon character created in 1961 by Carl Barks for the Duck universe. An Italian sorceress , she constantly attempts to steal Scrooge McDuck 's Number One Dime , which she believes will play a vital role in magically obtaining the same fabulous wealth of its owner.