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The ideal pixel density (PPI) depends on the output format, output device, the intended use and artistic choice. For inkjet printers measured in DPI it is generally good practice to use half or less than the DPI to determine the PPI. For example, an image intended for a printer capable of 600 dpi could be created at 300 ppi.
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment.
Individual coloured droplets of ink are visible; this sample is about 150 DPI. Dots per inch (DPI, or dpi [1]) is a measure of spatial printing, video or image scanner dot density, in particular the number of individual dots that can be placed in a line within the span of 1 inch (2.54 cm).
Casio fx-115ES scientific calculator with Natural Display. (also called "Natural V.P.A.M." in the updated version) Revised version of the MS Series including the following changes: Multi-line 96×31 dot matrix displays, but character cells are connected by dots like graphing calculators
Some types of pixel layout showing how pixel pitch is measured. Dot pitch (sometimes called line pitch, stripe pitch, or phosphor pitch) is a specification for a computer display, computer printer, image scanner, or other pixel-based devices that describe the distance, for example, between dots on a display screen.
Lines per inch (LPI) is a measurement of printing resolution. A line consists of halftones that is built up by physical ink dots made by the printer device to create different tones.
DPI and CPI are the same values that refer to the mouse's sensitivity. DPI is a misnomer used in the gaming world, and many manufacturers use it to refer to CPI, counts per inch. [87] Some advanced mice from gaming manufacturers also allow users to adjust the weight of the mouse by adding or subtracting weights to allow for easier control. [88]
The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.