Search results
Results From The WOW.Com Content Network
Ability scores, the most basic statistics of a character, which influence all other statistics Armor class , how well-protected a character is against physical attack Hit points , how much punishment a character can take before falling unconscious or dying
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
The Fallout games use health points, but allow characters to inflict damage to different parts of the enemy's body, which affects gameplay. [12] [13] For example, if a leg is injured, the character can get a fracture, which will reduce their movement speed, [14] and if their arm is injured, the character can drop their weapon. [12]
It allows the player to select which skills to advance by allocating "points". Each character attribute is assigned a price to improve, so for example it might cost a character 2 points to raise an archery skill one notch, 10 points to raise overall dexterity by one, or it might cost 20 points to learn a new magic spell.
Beginning in 1920, the IAAF considered, at least, the following criteria for a legitimate decathlon scoring table: [4] (1) The table should reflect the fact that, at higher levels of performance, a unit gain (such as a decrement of 0.01 second in sprint times) is more significant than at lower levels of performance, because of the physiological limitations of the human body.
Tunnels & Trolls (abbreviated T&T) is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo.The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons [1] [2] [3] and is suitable for solitaire, group, and play-by-mail gameplay.
Speed Score, often simply abbreviated to Spd, is a statistic used in Sabermetric studies to evaluate a baseball player's speed. It was invented by Bill James, and first appeared in the 1987 edition of the Bill James Baseball Abstract. [1] Speed score is on a scale of 0 to 10, with zero being the slowest and ten being the fastest.
The true definition of the performance rating gives -∞ for a zero score and ∞ for a perfect score, whereas the other methods yield finite values. [ 1 ] As a specific example, if a player scores 2½/3 against three opponents rated 2400, 2500, and 2600, their performance ratings with the different methods are 2785 (true definition), 2773 ...