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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, a character is killed automatically if the damage is greater than the negative value of their maximum hit points. Otherwise, a player at 0 hit points must begin making "death saving throws", where an unmodified d20 roll resulting in 10 or above is a success, below 10 a failure.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  4. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The Fallout games use health points, but allow characters to inflict damage to different parts of the enemy's body, which affects gameplay. [12] [13] For example, if a leg is injured, the character can get a fracture, which will reduce their movement speed, [14] and if their arm is injured, the character can drop their weapon. [12]

  5. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    It allows the player to select which skills to advance by allocating "points". Each character attribute is assigned a price to improve, so for example it might cost a character 2 points to raise an archery skill one notch, 10 points to raise overall dexterity by one, or it might cost 20 points to learn a new magic spell.

  6. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    Champions (1981) introduced a points-based system of purchasing attributes and skills as a means of improving game balance and flexibility. These points are known as character points, and it has become a feature of numerous later games, most notably GURPS. Usually, a player is allotted a number of points for character creation.

  7. Champions (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Champions_(role-playing_game)

    This point system was praised by reviewers for the balance it gave character generation over random dice rolls. [2] The stats in Champions are Strength, Constitution, Body, Dexterity, Intelligence, Ego, and Presence. Players are required not only to design a hero's powers, but also the hero's skills, disadvantages, and other traits.

  8. Performance rating (chess) - Wikipedia

    en.wikipedia.org/wiki/Performance_rating_(chess)

    Performance rating (abbreviated as Rp) in chess is the level a player performed at in a tournament or match based on the number of games played, their total score in those games, and the Elo ratings of their opponents.

  9. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    These include whether a specially marked die (called the Mayhem die) has rolled highest, the lowest number rolled, and whether any two dice show the same number. One other commonly used variant of the 6-sided dice roll is the d3, which is a 6-sided die roll, with the result divided by 2. The average result is 2, and the standard deviation is 0.816.

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