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  2. List of computer books - Wikipedia

    en.wikipedia.org/wiki/List_of_Computer_books

    Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language; Joel Spolsky - The Best Software Writing I

  3. SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman

  4. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Computer...

    The first volume of ‘The Art of Computer Programming’, ‘Fundamental Algorithms’, took five years to complete between 1963 and 1968 while working at both Caltech and Burroughs. Knuth's dedication in Volume 1 reads: This series of books is affectionately dedicated to the Type 650 computer once installed at Case Institute of Technology,

  5. Category:Computer programming books - Wikipedia

    en.wikipedia.org/wiki/Category:Computer...

    Download as PDF; Printable version; ... Computer books: Software development books: Computer programming books. ... History and Fundamentals;

  6. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.

  7. Category:Computer science books - Wikipedia

    en.wikipedia.org/.../Category:Computer_science_books

    Code: The Hidden Language of Computer Hardware and Software; Compilers: Principles, Techniques, and Tools; Computer Graphics: Principles and Practice; Computers and Intractability; Concepts, Techniques, and Models of Computer Programming; Concrete Mathematics