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Jumper Pak. The Jumper Pak [b] (NUS-008) is a filler that plugs into the console's memory expansion port. [10] It serves no functional purpose other than to terminate the Rambus bus in the absence of the Expansion Pak. [11] This is functionally equivalent to a continuity RIMM in a Rambus motherboard filling the unused RIMM sockets until the ...
The Rumble Pak (Japanese: 振動パック, Hepburn: Shindō Pakku) is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk.
The Transfer Pak [a] is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games inserted into its cartridge slot.
The Nintendo 64 Nintendo 64 Game Paks. Super Mario 64, the reverse of a North American, a PAL region, and a Japanese region game with identical tabs near its bottom edge. The Nintendo 64 home video game console's library of games were primarily released in a plastic ROM cartridge called the Game Pak.
The "Game Pak" moniker was officially used only in North America, Europe, Oceania, and South Korea. In Japan, Nintendo uses the term Cassette ( カセット , Kasetto ) when referring to Famicom, Super Famicom and Nintendo 64 game paks, and Cartridge ( カートリッジ , Kātorijji ) for the Game Boy line and Virtual Boy.