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  2. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  3. Rate limiting - Wikipedia

    en.wikipedia.org/wiki/Rate_limiting

    In computer networks, rate limiting is used to control the rate of requests sent or received by a network interface controller. It can be used to prevent DoS attacks [1] and limit web scraping. [2] Research indicates flooding rates for one zombie machine are in excess of 20 HTTP GET requests per second, [3] legitimate rates much less.

  4. Data cap - Wikipedia

    en.wikipedia.org/wiki/Data_cap

    A data cap, often referred to as a bandwidth cap, is a restriction imposed on data transfer over a network. In particular, it refers to policies imposed by an internet service provider to limit customers' usage of their services; typically, exceeding a data cap would require the subscriber to pay additional fees.

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    mail.aol.com

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  6. Traffic shaping - Wikipedia

    en.wikipedia.org/wiki/Traffic_shaping

    Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired traffic profile. [ 1 ] [ 2 ] Traffic shaping is used to optimize or guarantee performance, improve latency , or increase usable bandwidth for some kinds of packets by delaying other kinds.

  7. Bandwidth management - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_management

    Bandwidth management is the process of measuring and controlling the communications (traffic, packets) on a network link, to avoid filling the link to capacity or overfilling the link, [1] which would result in network congestion and poor performance of the network.

  8. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  9. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    In computer networking, RWIN (TCP Receive Window) is the amount of data that a computer can accept without acknowledging the sender. If the sender has not received acknowledgement for the first packet it sent, it will stop and wait and if this wait exceeds a certain limit, it may even retransmit. This is how TCP achieves reliable data transmission.