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  2. Crosstrack - Wikipedia

    en.wikipedia.org/wiki/Crosstrack

    Crosstrack, billed as the "unique track switching game", is an abstract strategy game designed by Philip Shoptaugh and first published in 1994. Players place special track pieces onto an irregular octagon board, winning by being the first to create an unbroken path between two opposite sides.

  3. Ultimate tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Ultimate_tic-tac-toe

    Future board positions are no longer interchangeable, each move leading to starkly different possible future positions. This makes the game tree difficult to visualize, possibly leaving many possible paths overlooked. Winning the game: Due to the rules of super tic-tac-toe, the larger board is never directly affected. It is governed only by ...

  4. Pentago - Wikipedia

    en.wikipedia.org/wiki/Pentago

    The game is played on a 6×6 board divided into four 3×3 sub-boards (or quadrants). Taking turns, the two players place a marble of their color (either black or white) onto an unoccupied space on the board, and then rotate one of the sub-boards by 90 degrees either clockwise or anti-clockwise. This is optional at the beginning of the game, up ...

  5. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.

  6. Imaginiff - Wikipedia

    en.wikipedia.org/wiki/Imaginiff

    If there are 8 players, everyone will put their name in the spaces on the outer part of the board. If there are less than 8, the name of someone else that everybody knows should be in the blank spaces. Then the grey token is placed on any name on the outside of the board. (It can not be placed on the challenge space.)

  7. Halma - Wikipedia

    en.wikipedia.org/wiki/Halma

    Halma (from Greek: ἅλμα, romanized: hálma, meaning “leap" [1]) is a strategy board game invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at Harvard Medical School. His inspiration was the English game Hoppity which was devised in 1854. [2] The gameboard is checkered and divided into 16×16 squares.

  8. Wikipedia : Trading card game/Rules/Approved

    en.wikipedia.org/.../Rules/Approved

    We'd only need to spell it out if something different happens (i.e. the card instead gets RFG'd). The golden rule is: In cases where rules and card contradict, the card trumps the rules. — Jeremy (v^_^v Hyper Combo K.O.!) 22:17, 23 December 2010 (UTC) Well it wouldn't make sense for a single-use card to be useless the second time it's drawn.

  9. Alternatively, if players agree in advance to do so, a deckout rule may be added for a faster and more challenging game. With the deckout rule, the game is lost by all players if any drawpile in the game is empty at the beginning of any player's turn. If the deckout rule is not agreed upon in advance, players should assume the former rule.