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S.T.A.L.K.E.R. 2: Heart of Chornobyl is a first-person shooter with survival horror elements. It takes place in the post-apocalyptic exclusion zone of Chernobyl Nuclear Power Plant. The game world is divided into several territories, some of which are initially inaccessible.
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
Volodymyr Anatoliyovych Yezhov (known by the nickname "Fresh"; August 1, 1984, Lubny — December 22, 2022, Bakhmut) was a Ukrainian video game developer, [1] [2] game designer and later a soldier. He was one of the developers of the game S.T.A.L.K.E.R.
Xbox and “S.T.A.L.K.E.R. 2” maker GSC Game World are set to release a documentary following the developers of the sequel game as they work to complete the title while living amid the war in ...
GSC Game World is a Ukrainian video game developer based in Kyiv with a second temporary office in Prague. [a] Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a ...
S.T.A.L.K.E.R. takes place in an area called the Zone. The Zone is based on the real-life Chernobyl Exclusion Zone and is also inspired by fictional works: Boris and Arkady Strugatsky's science fiction novella Roadside Picnic (1972) which was loosely adapted into Andrei Tarkovsky's film Stalker (1979), as well as the film's subsequent novelization by the Strugatsky brothers.
Game Objective: To find your brother's contract and destroy it and to defeat the evil dwarf who runs Dreamland. General Tips to Help You Play Dreamland White Sparkling Areas: These indicate a ...
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.