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Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.
The resulting image may contain aliasing along the edges of transparent objects or edges within textures, although the image quality will be no worse than it would be without any anti-aliasing. [5] Translucent objects that are modelled using alpha-test textures will also be aliased due to alpha testing.
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Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN [ 1 ] and based on an earlier compression scheme called i PACKMAN .
Whenever a wall is present, the mesh adjacent to the wall is fine enough to resolve the boundary layer flow and generally quad, hex and prism cells are preferred over triangles, tetrahedrons and pyramids. Quad and Hex cells can be stretched where the flow is fully developed and one-dimensional. Depicts the skewness of a quadrilateral
Usually the packing must be without overlaps between goods and other goods or the container walls. In some variants, the aim is to find the configuration that packs a single container with the maximal packing density. More commonly, the aim is to pack all the objects into as few containers as possible. [1]