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String class, or simply string, represents an immutable sequence of unicode characters (char). Actions performed on a string will always return a new string. string text = "Hello World!"
Examples of reference types are object (the ultimate base class for all other C# classes), System. String (a string of Unicode characters), and System. Array (a base class for all C# arrays). Both type categories are extensible with user-defined types.
If a value (termed a raw value) is provided for each enumeration case, the value can be a string, a character, or a value of any integer or floating-point type. Alternatively, enumeration cases can specify associated values of any type to be stored along with each different case value, much as unions or variants do in other languages.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
There is no "array" keyword in use or definition; instead, square brackets indicate arrays syntactically, for example month[11]. Enumerated types are possible with the enum keyword. They are freely interconvertible with integers. Strings are not a distinct data type, but are conventionally implemented as null-terminated character arrays.
C++ has enumeration types that are directly inherited from C's and work mostly like these, except that an enumeration is a real type in C++, giving added compile-time checking. Also (as with structs), the C++ enum keyword is combined with a typedef , so that instead of naming the type enum name , simply name it name .
A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]
There is another kind of character reference called a character entity reference, which allows a character to be referred to by a name instead of a number. (Naming a character creates a character entity.) HTML defines some character entities, but not many; all other characters can only be included by direct encoding or using NCRs.