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  2. Neuroevolution - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution

    For example, the outcome of a game (i.e., whether one player won or lost) can be easily measured without providing labeled examples of desired strategies. Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use backpropagation ( gradient descent ...

  3. Premack's principle - Wikipedia

    en.wikipedia.org/wiki/Premack's_principle

    In one procedure, eating was the reinforcing response, and playing pinball served as the instrumental response; that is, the children had to play pinball to eat candy. The results were consistent with the Premack principle: only the children who preferred eating candy over playing pinball showed a reinforcement effect.

  4. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...

  5. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  6. Multi-agent reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_reinforcement...

    Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...

  7. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    For example, OpenAI and DeepMind trained agents to play Atari games based on human preferences. In classical RL-based training of such bots, the reward function is simply correlated to how well the agent is performing in the game, usually using metrics like the in-game score.

  8. What the hell is reinforcement learning and how does it work?

    www.aol.com/hell-reinforcement-learning-does...

    Reinforcement learning is a behavioral learning model where the algorithm provides data analysis feedback, directing the user to the best result. It enables an agent to learn through the ...

  9. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    Learning models are a way of explaining and predicting strategic decisions in behavioral game theory. More specifically, they aim to explain how player's choices may change when given the chance to learn about their opponents or the game. [7] There are three different types of learning models. The first is reinforcement learning.