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JerryScript is an ultra-lightweight JavaScript engine for the Internet of things. It is capable of executing ECMAScript 5.1 source code on devices with less than 64 KB of memory. The engine was open sourced on GitHub in June 2015. JerryScript is licensed under the Apache License 2.0.
There are two types of compression that can be applied to JavaScript scripts: Reduce the redundancy in the script (by removing comments, white space and shorten variable and functions names). This does not alter the behavior of the script. Compress the original script and create a new script that contains decompression code and compressed data.
Rhino converts JavaScript scripts into classes. Rhino works in both compiled and interpreted mode. It is intended to be used in desktop or server-side applications, hence there is no built-in support for the Web browser objects that are commonly associated with JavaScript. Rhino can be used as a debugger by using the Rhino shell. The JavaScript ...
For users that have a lot of scripts installed, reloading them all may take up a lot of time. See Gerbrant.mng.decache and its talk page for example code on how you can let JavaScript remove arbitrary files from your browser cache using an external application.
This is an accepted version of this page This is the latest accepted revision, reviewed on 10 February 2025. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...
Angular (web framework) uses this word to mean converting its HTML template and TypeScript to JavaScript. [ 8 ] In fact, since all static compilation is technically performed ahead of time, this particular wording is often used to emphasize examples where there are significant performance advantages over the act of such pre-compiling.
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A reference in ActionScript is a pointer to an instance of a class. A reference stores the memory address of an object – operations against references will follow the value of the reference to the memory address of the object and carry out the operation on that object.