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  2. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Motion graphs and derivatives. The green line shows the slope of the velocity-time graph at the particular point where the two lines touch. Its slope is the acceleration at that point. In mechanics, the derivative of the position vs. time graph of an object is equal to the velocity of the object. In the International System of Units, the ...

  3. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine immediately forked.

  4. Source Filmmaker - Wikipedia

    en.wikipedia.org/wiki/Source_Filmmaker

    Website. sourcefilmmaker.com. Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead ...

  5. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque Game Engine. Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D ...

  6. Autodesk Maya - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Maya

    Autodesk Maya, commonly shortened to just Maya (/ ˈmaɪə /; MY-ə[5][6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and ...

  7. Houdini (software) - Wikipedia

    en.wikipedia.org/wiki/Houdini_(software)

    Houdini is a 3D animation software application developed by Toronto -based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [2] Some of its procedural features have been in existence since ...

  8. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  9. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4][5][3][6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well. [8][9] Defold is a downloadable desktop app, and ships with its own embedded IDE.