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Indigo is a game for two to four players. The idea of the game is to collect jewels from the board by laying tiles. The board takes the form of a hexagonal grid, with one tile present at the centre and six at the edge, with even intervals. The rest of the board is empty. On the centre tile are six jewels: one sapphire and five emeralds.
The game uses hexagonal tiles to represent the various contents of the hive. The original two editions used wooden tiles with full-color illustrations on blue and silver stickers to represent the units, but the current third edition has been published using black and almond phenolic resin ("Bakelite") tiles with single-color painted etchings.
Tile-laying board games (13 P) Pages in category "Tile-based board games" The following 32 pages are in this category, out of 32 total. This list may not reflect ...
An empty Eternity board. The Eternity puzzle is a tiling puzzle created by Christopher Monckton and launched by the Ertl Company in June 1999. It was marketed as being practically unsolvable, with a £1 million prize on offer for whoever could solve it within four years.
The first player moves their pawn 1 square in any direction, and then selects and removes any tile on the board, leaving an empty square that cannot be entered by either pawn. The second player performs the same sequence, moving their pawn and removing any tile. Play then alternates between the two players. [1]
A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play.
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An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.