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  2. Hollow Knight - Wikipedia

    en.wikipedia.org/wiki/Hollow_Knight

    Gameplay screenshot in which the player fights a boss enemy, the False Knight. Hollow Knight is a 2D side-scrolling Metroidvania. [1] [2] The player controls a silent insectoid protagonist called "the Knight" who explores an underground fallen kingdom called Hallownest. The Knight can strike enemies with a sword-like weapon called a Nail and ...

  3. Tails of Iron - Wikipedia

    en.wikipedia.org/wiki/Tails_of_Iron

    Gameplay influences include The Witcher, God of War, and Dark Souls, [5] though Odd Bug said Tails of Iron ' s difficulty was influenced more by Hollow Knight than Dark Souls. For the story, they were inspired by Redwall, Mouse Guard, The Wind in the Willows to create anthropomorphic characters in peril. The characters themselves are derived ...

  4. Hollow Knight: Silksong - Wikipedia

    en.wikipedia.org/wiki/Hollow_Knight:_Silksong

    Hollow Knight: Silksong gameplay is set to be similar to its predecessor Hollow Knight, featuring 2D platforming and combat.In the first game, Hollow Knight, the protagonist was a character known as "the Knight", but in Hollow Knight: Silksong, the protagonist will be a character from the original game known as "Hornet".

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  6. Abyss - Wikipedia

    en.wikipedia.org/wiki/Abyss

    Download QR code; Print/export ... a flight map in Aion; Abyss, the final boss character of Marvel vs. Capcom 2; ... an area in the video game Hollow Knight

  7. Soulslike - Wikipedia

    en.wikipedia.org/wiki/Soulslike

    Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  9. Dead Cells - Wikipedia

    en.wikipedia.org/wiki/Dead_Cells

    As the Prisoner, the player must fight their way out of a diseased island in order to slay the island's King. The player gains weapons, treasure and other tools through exploration of the procedurally-generated levels. Dead Cells features a permadeath system, causing the player to lose all items and other abilities upon dying. A currency called ...