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  2. Best, worst and average case - Wikipedia

    en.wikipedia.org/wiki/Best,_worst_and_average_case

    Average case is the function which performs an average number of steps on input data of n elements. In real-time computing , the worst-case execution time is often of particular concern since it is important to know how much time might be needed in the worst case to guarantee that the algorithm will always finish on time.

  3. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    C mathematical operations are a group of functions in the standard library of the C programming language implementing basic mathematical functions. [1] [2] All functions use floating-point numbers in one manner or another. Different C standards provide different, albeit backwards-compatible, sets of functions.

  4. Subset sum problem - Wikipedia

    en.wikipedia.org/wiki/Subset_sum_problem

    The subset sum problem (SSP) is a decision problem in computer science. In its most general formulation, there is a multiset S {\displaystyle S} of integers and a target-sum T {\displaystyle T} , and the question is to decide whether any subset of the integers sum to precisely T {\displaystyle T} . [ 1 ]

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Average-case complexity - Wikipedia

    en.wikipedia.org/wiki/Average-case_complexity

    The next step is to define the "average" input to a particular problem. This is achieved by associating the inputs of each problem with a particular probability distribution. That is, an "average-case" problem consists of a language L and an associated probability distribution D which forms the pair (L, D). [7]

  7. Optimal stopping - Wikipedia

    en.wikipedia.org/wiki/Optimal_stopping

    A key example of an optimal stopping problem is the secretary problem. Optimal stopping problems can often be written in the form of a Bellman equation , and are therefore often solved using dynamic programming .

  8. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    For example, with six executions units, six new instructions are fetched in stage 1 only after the six previous instructions finish at stage 5, therefore on average the number of clock cycles it takes to execute an instruction is 5/6 (CPI = 5/6 < 1). To get better CPI values with pipelining, there must be at least two execution units.

  9. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.