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Fortnite Creative [c] Windows, macOS, PlayStation 4, PlayStation 5 Xbox One, Xbox Series X/S, Android, iOS, Nintendo Switch: December 13, 2018: Epic Games Epic Games [48] Battle Breakers: Windows, macOS, Android, iOS: November 13, 2019 [e] Epic Games, Chair Entertainment: Epic Games [50] [51] Fortnite: Save the World [c]
Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...
In March 2018, Epic announced it was making Fortnite Battle Royale for Android and iOS mobile devices. [94] The iOS version was released first, and was expected to be followed by the Android version by mid-2018. [95] The beta version for iOS devices launched on March 15, 2018, [96] and opened to all players on April 2, 2018. [97]
Epic has been attempting to expand the distribution of its games beyond smartphone companies' official app stores, opposing steep commissions on in-app payments and users being limited to ...
UPDATE, 3/8, 1:15 p.m. ET: In an about-face, Apple restored Epic Games’ developer account for Sweden, two days after terminating it over what the tech giant said was Epic’s “egregious breach ...
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Mobile game saw a significant boost in revenues as a result of the pandemic, with a 40% increase year-to-year in the second quarter of 2020 according to Sensor Tower. [74] Mobile-friendly games such as Among Us and Genshin Impact, alongside Fortnite and other mobile titles, saw large player counts during the pandemic period.
Epic, which has 75 million monthly active users in its PC store, expects to add 100 million new mobile users by the end of the year. The games would also be available through independent mobile ...