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  2. Occam's razor - Wikipedia

    en.wikipedia.org/wiki/Occam's_razor

    Since it is absurd to have no logical method for settling on one hypothesis amongst an infinite number of equally data-compliant hypotheses, we should choose the simplest theory: "Either science is irrational [in the way it judges theories and predictions probable] or the principle of simplicity is a fundamental synthetic a priori truth."

  3. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  4. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  5. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  6. Abductive reasoning - Wikipedia

    en.wikipedia.org/wiki/Abductive_reasoning

    A Mastermind player uses abduction to infer the secret colors (top) from summaries (bottom left) of discrepancies in their guesses (bottom right).. Abductive reasoning (also called abduction, [1] abductive inference, [1] or retroduction [2]) is a form of logical inference that seeks the simplest and most likely conclusion from a set of observations.

  7. Computational cognition - Wikipedia

    en.wikipedia.org/wiki/Computational_cognition

    Computational cognition (sometimes referred to as computational cognitive science or computational psychology or cognitive simulation) is the study of the computational basis of learning and inference by mathematical modeling, computer simulation, and behavioral experiments. In psychology, it is an approach which develops computational models ...

  8. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  9. CLARION (cognitive architecture) - Wikipedia

    en.wikipedia.org/wiki/CLARION_(cognitive...

    Connectionist Learning with Adaptive Rule Induction On-line (CLARION) is a computational cognitive architecture that has been used to simulate many domains and tasks in cognitive psychology and social psychology, as well as implementing intelligent systems in artificial intelligence applications.