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  2. 2.5D (machining) - Wikipedia

    en.wikipedia.org/wiki/2.5D_(machining)

    Drilling and tapping centers are inexpensive, limited-duty machining centers that began as a 2.5-axis market category, although many late-model ones are 3-axis because the software and hardware costs have dropped with advancing technology. CNC(computer numerical control) routers are another example of machines that use 2.5 axes. Routers ...

  3. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).

  5. Rotating unbalance - Wikipedia

    en.wikipedia.org/wiki/Rotating_unbalance

    A static balance (sometimes called a force balance [2] [3]) occurs when the inertial axis of a rotating mass is displaced from and parallel to the axis of rotation.Static unbalances can occur more frequently in disk-shaped rotors because the thin geometric profile of the disk allows for an uneven distribution of mass with an inertial axis that is nearly parallel to the axis of rotation.

  6. Cylindrical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cylindrical_coordinate_system

    A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis (axis L in the image opposite), the direction from the axis relative to a chosen reference direction (axis A), and the distance from a chosen reference plane perpendicular to the axis (plane ...

  7. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    For example, in 1D, if the mapping is a translation of 3 to the right, the first moves the origin from 0 to 3, so that the coordinate of each point becomes 3 less, while the second moves the origin from 0 to −3, so that the coordinate of each point becomes 3 more.

  8. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The orientation is usually chosen so that the 90-degree angle from the first axis to the second axis looks counter-clockwise when seen from the point (0, 0, 1); a convention that is commonly called the right-hand rule. The coordinate surfaces of the Cartesian coordinates (x, y, z). The z-axis is vertical and the x-axis is

  9. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body. There are 3 × 3 × 3 = 27 possible combinations of three basic rotations but only 3 × 2 × 2 = 12 of them can be used for representing arbitrary 3D rotations as Euler angles. These 12 ...