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  2. World of Tanks - Wikipedia

    en.wikipedia.org/wiki/World_of_Tanks

    World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. [1] It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features.

  3. Paltalk - Wikipedia

    en.wikipedia.org/wiki/Paltalk

    In December 2014, online chat website Tinychat was acquired by Paltalk. Paltalk stated that Tinychat would remain a standalone application. [12] Tinychat allowed users to communicate via instant messaging, voice chat, and video chat, and to create their own virtual chat room on any topic. [13]

  4. Halo 4 - Wikipedia

    en.wikipedia.org/wiki/Halo_4

    Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4 ' s story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet.

  5. Microsoft Certified Professional - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Certified...

    The Microsoft Certified Application Specialist certification series were the certifications introduced for the Microsoft Office 2007 suite, allowing credential holders to demonstrate expertise in products such as Microsoft Word, Excel, PowerPoint. [8]

  6. Reigns (video game) - Wikipedia

    en.wikipedia.org/wiki/Reigns_(video_game)

    Screenshot showing the player accepting a suggestion by moving the card to the right. Reigns is a strategy video game. [1] [2] Players control a medieval king and must make decisions to make their tenure as monarch last as long as possible. [3]

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    In 2013, Valve discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible. [44] This was adopted by Oculus and was used in all their future headsets. In early 2014, Valve showed off their SteamSight prototype, the precursor to both consumer headsets released in 2016.