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Microsoft has explored cross-platform play between their Xbox consoles and players on Windows machines uses services under its purview. Microsoft developed the Games for Windows – Live interface in part to work with the Xbox Live services so that cross-platform play could be released, with the first such title released being Shadowrun (2007). [7]
The service is the largest digital distribution platform for PC games, with an estimated 75% of the market share in 2013 according to IHS Screen Digest. [2] By 2017, game purchases through Steam totaled about US$ 4.3 billion, or at least 18% of global PC game sales according to Steam Spy. [3]
The PC and mobile platforms are the most prominent in regards to independent game distribution, with services such as GOG.com, GamersGate, Steam and the iOS App Store providing ways to sell games with minimal to no distribution costs. Some digital distribution platforms exist specifically for indie game distribution, such as the Xbox Live Indie ...
Remote Play with the PS4 is available for Android smartphones and tablet computers running Android 5.0 Lollipop or later, and requires a DualShock 4 in order to play games. The service was made available on 28 October 2014, exclusively on Sony's Xperia Z3 series phones, [ 25 ] [ 26 ] and was expanded to Sony's older Z2 series a month later. [ 27 ]
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington.It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows.
The game was made available for early access on Steam on 30 January 2018, and fully released on 18 September 2019 for PC and Xbox One. [3] The game was released for PlayStation 4 on 21 May 2020. [ 4 ]
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.